Masters Thesis

DOES THE USE OF COLOR IN LEVEL DESIGN INFLUENCE THE WAY A PLAYER PERFORMS IN A VIDEO GAME?

Problem and Purpose Statement

The purpose of this study is to determine whether the use of color influences a person’s performance in a video game.  The main problem with attempting to answer this question is the fact that there is almost no direct research relating to how color affects a person’s performance in a video game.  The majority of research deals with real world applications such as its affect on performance while taking a test or working, and even that research is somewhat flawed, in that almost all of its results are inconclusive.

In order to demonstrate that the use of color in video games does, indeed, affect a player’s performance, a tester plays one of four-color themed levels. Each level contains the same five puzzles, with the only difference between them being the color theme. Keeping track of the time it takes a player to complete a level is the measurement used for player performance. Comparing graphs of the player’s progress over time within each color themed level and seeing if there is a common theme relating their progress/performance to a specific color helps compare each tester’s performance to the others. There are surveys taken before and after a tester plays the level in order to find out what kind of gamer he is, his mood or feelings while playing, and whether or not he thought any of the puzzles were too hard.

Documents

MIT Proposal

MIT Thesis